Günther Feldbaumer
Hard Surface/Materials | Unreal Engine Generalist | Producer
Vancouver, Canada
Summary
3D Artist specialized in Hard Surface Modeling and Texturing. Rich background in Modding and graphic design.
Currently working at Offworld Defence Simulations in Vancouver, Canada.
Skills
Concept DesignUser Interface DesignHard Surface ModelingLow-poly ModelingTexturingVideo EditingUX DesignPBR TexturingTexture Baking
Software proficiency

3ds Max

Photoshop

After Effects

Premiere

InDesign

Illustrator

Substance 3D Painter

Substance 3D Designer

Quixel Suite

Unreal Engine

CRYENGINE

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