Günther Feldbaumer
Günther Feldbaumer
Hard Surface/Materials | Unreal Engine Generalist | Producer
Vancouver, Canada

Summary

3D Artist specialized in Hard Surface Modeling and Texturing. Rich background in Modding and graphic design.

Currently working at Offworld Defence Simulations in Vancouver, Canada.

Skills

Concept DesignUser Interface DesignHard Surface ModelingLow-poly ModelingTexturingVideo EditingUX DesignPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
InDesign
InDesign
Illustrator
Illustrator
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
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